Restrict gobBlocksInZ for non-3D textures
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@@ -596,7 +596,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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int gobBlocksInY = descriptor.UnpackGobBlocksInY();
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int gobBlocksInZ = descriptor.UnpackGobBlocksInZ();
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if (target != Target.Texture3D && gobBlocksInZ > 1 && depthOrLayers > 1)
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{
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gobBlocksInZ = 1;
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}
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int gobBlocksInTileX = descriptor.UnpackGobBlocksInTileX();
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layerSize = 0;
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