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the-beast-roofer-edition/Ryujinx.Memory/Tracking
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riperiperi 54adc5f9fb Ensure that all threads wait for a read tracking action to complete. (#2597)
* Lock around tracking action consume + execute. Not particularly fast.

* Lock around preaction registration and use

* Create a lock object

* Nit
2021-08-29 16:03:41 -03:00
..
AbstractRegion.cs
Memory Read/Write Tracking using Region Handles (#1272)
2020-10-16 17:18:35 -03:00
IMultiRegionHandle.cs
POWER - Performance Optimizations With Extensive Ramifications (#2286)
2021-05-24 22:52:44 +02:00
IRegionHandle.cs
POWER - Performance Optimizations With Extensive Ramifications (#2286)
2021-05-24 22:52:44 +02:00
MemoryTracking.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
MultiRegionHandle.cs
Inherit buffer tracking handles rather than recreating on resize (#2330)
2021-06-24 01:31:26 +02:00
RegionHandle.cs
Ensure that all threads wait for a read tracking action to complete. (#2597)
2021-08-29 16:03:41 -03:00
RegionSignal.cs
Memory Read/Write Tracking using Region Handles (#1272)
2020-10-16 17:18:35 -03:00
SmartMultiRegionHandle.cs
POWER - Performance Optimizations With Extensive Ramifications (#2286)
2021-05-24 22:52:44 +02:00
VirtualRegion.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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